Star Citizen is a space simulation video game developed and published by Cloud Imperium Games. It features multiple gameplay modes, including first-person shooter and third-person multiplayer role playing games in addition to single player campaign missions. The title has raised over $87 million on Kickstarter since 2012, with its crowdfunding total now standing at approximated $205 million
Star Citizen’s alpha 3.15 is live with new health and death mechanics plus lootable corpses. The game has been in development for years, but the recent release of alpha 3.15 proves that it is still worth waiting for the finished product.
CIG has made a lot of fuss about “Death of a Spaceman” and Chris Roberts’ “vision” for adding greater repercussions to injury and death in Star Citizen, and now it’s time to see whether all of that “vision” translates into something that’s really enjoyable to play. The game’s initial crack at new injury, healing, and death systems was released yesterday in alpha 3.15, which has been dubbed Deadly Consequences.
The inclusion of personal inventory to this alpha release means that player characters now have lootable corpses, which means that when they die, they’ll either have to undertake a sci-fi version of a corpse run or risk losing everything they had on them. This also ties into a number of new features, such as the ability to sustain new ailments, be knocked out in specific situations, and be cured by other players using new medical instruments and treatments. Hospitals have been established around the ‘Verse, allowing players to heal or respawn.
In addition, Alpha 3.15 featured the ability to locate treasure on NPCs and in containers, two new ships in the shape of the 400i and the Hercules, the ability for some ships to launch bombs, and several new armors to the game. Cousin Crow’s Custom Craft, Providence Surplus, the Crusader Showroom, and other businesses have opened in Orison’s landing zone.
In other Star Citizen news, CIG has published a Q&A article regarding server merging efforts and persistence. It lays down a lot of the technical issues the developers are working on, speaks about how the economy will operate after the servers are united, and explains a matching mechanism that will try to prevent the sandbox from hardening due to too many users with similar interests.
According to the post, these features should be available next year, with the first version of the technology’s replication layer arriving in the first or second quarter and the first version of a static server mesh arriving between the third and fourth quarters, barring any unexpected technical issues.
official website (source) (1, 2). Cheers, Cotic.
Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for nearly $2 million, with a 2014 release date scheduled. It is still in an unfinished but playable alpha as of 2021, after raising about $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.
The “star citizen game” is a sci-fi space trading and combat simulator developed by Chris Roberts. The alpha 3.15 update to Star Citizen has just been released, adding new health and death mechanics plus lootable corpses.
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